@startuml
sprite $trash_restore_alt [48x48/16] {
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000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_TRASH_RESTORE_ALT(_alias) ENTITY(rectangle,black,trash_restore_alt,_alias,FA5 TRASH_RESTORE_ALT)
!define FA5_TRASH_RESTORE_ALT(_alias, _label) ENTITY(rectangle,black,trash_restore_alt,_label, _alias,FA5 TRASH_RESTORE_ALT)
!define FA5_TRASH_RESTORE_ALT(_alias, _label, _shape) ENTITY(_shape,black,trash_restore_alt,_label, _alias,FA5 TRASH_RESTORE_ALT)
!define FA5_TRASH_RESTORE_ALT(_alias, _label, _shape, _color) ENTITY(_shape,_color,trash_restore_alt,_label, _alias,FA5 TRASH_RESTORE_ALT)
skinparam folderBackgroundColor<<FA5 TRASH_RESTORE_ALT>> White
@enduml